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Alexandra Hoffmann

Contact

Phone:

+49 (0)631 205 3456

Email:

hoffmann[at]cs.uni-kl.de

Office:

Gottlieb-Daimler-Str., Building 48, Room 460

Research Interests

  • Mobile Health
  • Stress Management
  • Behavior Change Theory
  • Gamification
  • Human Computer Interaction
  • Usability
  • User Experience

 Curriculum Vitae

2015 - now

Doctoral Student, AG wearHEALTH, Department of Computer Science, University of Kaiserslautern

2015

Master of Science in Cognitive Science (M.Sc.)

Thesis: "Stress App Analysis in Regards to Gamification, Behavior Change Techniques, and Stress Management Techniques"

2013-2015

Study of Cognitive Science, University of Kaiserslautern

2013

Bachelor of Science in Biology (B.Sc.)

2009-2013

Study of Biology, University of Kaiserslautern

Publications

Christmann, C.A., Hoffmann, A., Zolynski, G., & Bleser, G. (2018). Stress-Mentor: Linking gamification and behavior change theory in a stress management application. In HCI International. Las Vegas, US, 2018.

Christmann, C.A., Zolynski, G., Hoffmann, A., & Bleser, G. (2018). Towards more interactive stress-related self-monitoring tools to improve quality of life. In 20th Congress of the International Ergonomics Association. Florence, Italy, 2018.

Christmann, C.A., Hoffmann, A., & Bleser, G. (2017). Stress Management Apps With Regard to Emotion-Focused Coping and Behavior Change Techniques: A Content Analysis. JMIR mHealth and uHealth, 23;5(2):e22.

Hoffmann, A., Christmann, C.A., & Bleser, G. (2017). Gamification in Stress  Management Apps: A Critical App Review. JMIR Serious Games, 5(2):e13.

Christmann, C.A., Zolynski, G., Hoffmann, A., & Bleser, G. (2017). Effective visualization of long term health data to support behavior change. In: Duffy V. (eds) Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety. DHM 2017. Lecture Notes in Computer Science, vol 10287. Springer, Cham. 

Bleser, G., Christmann, C.A., Taetz, B., Hoffmann, A., Steffen, D. and Miezal, M. (2017). Identification of Medically Relevant Application Scenarios for A Wearable Motion Analysis System. In Informatik, Workshop: Partizipatives Entwerfen soziotechnischer Systeme.

Talks at conferences

Christmann, C.A., Hoffmann, A., Zolynski, G., & Bleser, G. (2018). Stress-Mentor: Linking gamification and behavior change theory in a stress management application. HCI International, Las Vegas, US.

Christmann, C.A., Zolynski, G., Hoffmann, A., & Bleser, G. (2018). Towards more interactive stress-related self-monitoring tools to improve quality of life. Congress of the International Ergonomics Association, Florence, Italy.

Christmann, C.A., Zolynski, G., Hoffmann, A., & Bleser, G. (2017). Effective visualization of long term health data to support behavior change. HCI International, Vancouver, Canada.

Hoffmann, A., Christmann, C.A., Bleser, G., Lachmann, T. (2017). Evaluating the Validity and Reliability of the Wearable EEG-System Muse. Conference of Experimental Psychologists, Dresden, Germany.

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